Updated 2026-10-15 · for game version 0.7.x

#Advanced play

Tips for players who can clear Hard and want Expert S ranks, full combos and SS grades. Numbers here come from the game's rules (see How to play).

#Tune your timing first

Everything else is easier once your offset is right.

  1. Run Calibration with the headphones or speakers you actually play on. Wired audio feels tighter than Bluetooth.
  2. Turn on Show early/late and Timing bar (Settings > Gameplay), or Show timing in ms if you like numbers.
  3. Play a few songs you know well at 1×. Check the results histogram: the two center bars are the Marvelous band (±22 ms). If the hump sits left (early) or right (late) of center, adjust:
    • Hits consistently late → make Audio offset more negative (Auto-Sync does this in steps of up to 25 ms per song).
    • Picture lags the sound (common on TVs) → use Visual offset.
  4. Once you're happy, you can turn Auto-Sync off to freeze the offset, or leave it on: it ignores errors under 10 ms and never learns from Hidden, Sudden, speed-changed or failed runs.

#Read density, not single notes

  • Expert charts peak around 7-10 notes per second in any one second. Read shapes (stairs, trills, jumps) instead of individual arrows.
  • Raise Scroll speed: more space between notes makes dense streams easier to read. Try 2.5× to 3.5× and settle where streams stop blurring. Scroll speed never makes a run unranked.
  • Dim the background (Background / Stage brightness) and try the Color-blind friendly or Mono Glow scheme if colors distract you.
  • In Classic view, Compact layout and a smaller Arrow size keep the whole pattern in your eye line.
  • Doubles share one color makes jumps pop out of streams.

#Holds

  • A hold is judged on its head like a tap. After that, you only need to keep holding.
  • You get a 120 ms grace to re-press if you slip, and the hold counts once you've held 85% of it or let go in the last 250 ms. So you don't need to hang on to the very last pixel of the tail.
  • A broken hold is a Miss: it costs combo and 3% life. During hold-plus-tap patterns, anchor the holding finger first and play the taps with your other hand.

#Same-lane bursts (jacks)

When notes in one lane come fast, the game gives a slightly late press to the older note first (up to the Good window, 135 ms), unless you're within 45 ms of the next one. Practically: don't rush jacks. Hit each one on its own beat and the game assigns them correctly.

#Full combo and SS strategy

  • Full combo means no Bad and no Miss. Goods are fine. Prioritize hitting something over hitting perfectly in sections you struggle with.
  • SS needs 99.5% accuracy. Each Great costs 0.25 of a note and each Good costs 0.5. On a 1,000-note chart, about 20 Greats is already S, not SS.
  • Marvelous (±22 ms) only adds score, not accuracy. Chase it for leaderboard score, not for grades.

#Expert life management

Expert drains 0.65× per mistake and refills 1.25× per Perfect compared with Easy. A short miss streak followed by a clean stretch recovers quickly. If a song keeps failing you at one spot:

  1. Open Practice Mode, loop that section with [ / ], and start at 0.5×.
  2. Raise practice speed in 0.05 steps until it's comfortable at 1×.
  3. Use Retry the part I failed (R) to drop in 5 seconds before your first 3-miss streak.

#Modifiers for training

  • Mirror (still ranked) breaks muscle memory and shows whether you're reading or remembering.
  • Hidden trains you to read further ahead; Sudden trains reaction speed. Both are unranked, and both have hidden achievements.
  • Song speed 0.75× with a higher scroll speed is a gentle way into a new Expert chart; 1.1-1.25× makes 1× feel slow afterward.

#Controllers and pads

  • On a controller, try splitting lanes between the D-pad and face buttons. Every press of every binding counts, so alternating hands never swallows a note.
  • Dance pads: calibrate on the pad, standing in your normal position. Your feet hit later than your fingers.